How prepared is the Virtual Reality Market In India

Virtual reality is no longer an interesting new technology that we’re still trying to understand but one that’s already being used for different games, applications and, services. And it’s in this sense that it’s the biggest conversation in the software development world right now. This technology, which is slowly becoming a major part of the apps and service we use, give users a 3D environment generated by computers that they can explore or interact with.

They are immersed in this environment and can move around objects inside it. Seeing the kind of attention that VR is garnering globally, the Virtual Reality Market In India is beginning to take a keen interest in it as well and has only just started to participate in it. Granted, it still has a long way to go, many Indian VR start-ups are now beginning to develop their own products that are focused around this amazing new technology.

For now, China and Silicon Valley in North America are ahead of everyone else when it comes to the whole augmented reality and VR field. It would be impossible to say exactly how many Oculus Rift and Google Cardboards headsets are out there now, but India has seemed to have found its niche in the Mixed Reality field.

The Indian VR industry is exploring different platforms, understands the advantages of VR but still has to take up before it can power other bigger, more significant changes in other industries as is being seen right now in developed worlds.

  • Developing commercial properties
  • Construction of single and multiple homes and residential complexes
  • Remodeling and off-plan projects
  • Planning, or developing new structures under existing ones

So where are we now?

Well, there has been a surge in the adoption or purchase of VR products and the headsets to go with them. And there are a significant number of end-users as well, like consumer electronics, automotive and manufacturing too, so one can say that there has been some kind of movement inside India’s VR market.

So the market could be positive and prosperous, but it just isn’t there yet with many big investors still sitting this one out and waiting for a time when it moves out of these nascent phases. Adoption of VR applications for commercial purposes isn’t exactly a trend among the big corporations, like what’s being seen in China and the US. The reason is that such solutions are expensive; costs can fall is they are manufacture locally but the industry still doesn’t have capabilities of that level.

For now, the only concrete sales numbers in VR tools and solutions being seen comes from things like headsets, wireless HMDs, and computer-controlled joysticks. And the only reason they are selling is that they’ve been manufactured by known brands like Microsoft, Google, HTC and Samsung. One thing to note here is that these solutions are being sold by these brands as they’ve been designed specifically to work with their other products; that is, a user that buy these headsets has to purchase the software that can be used with them, usually sold by these brands themselves.